Shadows Over Legacy

Ther68e has been a lot of speculation that Legacy is a format that gets no support.  I feel like they were thinking of us Legacy players when they printed Invasive Surgery.  While in its vanilla form it’s merely an envelope, which in itself is ok.  However, if you happen to have Delirium activated it suddenly Surgical Extractions whatever you countered.  This in Legacy can be a serious effect.  Time will tell of the value of this card, but I think it’s very applicable to decks such as BUG Control, Miracles, all of the Delver decks, and certainly any other deck trying to take advantage of the 1 converted mana cost counter magic.  I haven’t personally had the opportunity to test and practice with this card, at the SCG Baltimore Classic it seemed to be the talk of the town.  I’m really excited to see how this develops as a major sideboard piece of lists to come.  

Against Miracles for instance if you get all of their Terminus out, you’re basically free to engage with creatures, which should seal the deal.  You also aim to snag their Entreat the Angels, which is some players primary win condition.  In this match-up it seems like a very strong card to have registered in your 75.  

While not nearly as impactful against Storm, it still can disrupt their count if their are going for a lethal Tendrils of Agony.  Additionally, I can believe taking out their ability to tutor seems strong.  They pop their bubble getting their storm count up, hold priority to crack their Lion’s Eye Diamond, and poof you counter their tutor spell and they now have 0 cards in hand.  In a perfect world you’ll have Delirium and take out all of their Infernal Tutors or Dark Petitions.  I understand you can accomplish the same effect with a standard counterspell, at 1 CMC it seems a bit more sneaky.  They’ll attempt to play around spell pierce and suddenly it’s not 2 mana to save their tutor.  Lastly don’t underestimate the power of staying alive countering 1 copy of Tendrils.

This card seems most suitable for the Delver decks to combat once again, Miracles.  It at 1 mana, can be very powerful in the right instances.  Having 1 flipped Delver of Secrets and say 1 Young Pyromancer on the battlefield is powerful magic.  The miracles player attempts to sweep your dudes away with a Terminus (with 2 mana open, playing around Spell Pierce)and you tap your one blue mana for a Invasive Surgery, proclaiming your Young Pyromancer trigger.  Seems like suddenly you’ve swung for 5 assuming a previous swing for 3 putting their life total around 10-12.  They are down a Terminus and they play a Counterbalance and pass the turn.  Untap, Upkeep, Draw, swing for 6 they are at 4-6. Pass.  Now Miracles must find another Terminus or some kind of wonky answer because you likely would have triggered a few more Young Pyromancer’s troops giving you the extra inch you may need to close it out.


U/R Delver

A Legacy Magic deck, by Eli Kassis

13th place at a tournament in Baltimore, Maryland, United States on 2016-04-10



4 Delver of Secrets

1 Grim Lavamancer

2 Snapcaster Mage

1 Thing in the Ice

4 Young Pyromancer

4 Brainstorm

4 Daze

1 Fire

4 Force of Will

4 Lightning Bolt

1 Pyroblast

2 Spell Pierce


1 Dack Fayden

1 Forked Bolt

4 Gitaxian Probe

4 Ponder

2 Island

3 Misty Rainforest

1 Polluted Delta

4 Scalding Tarn

4 Volcanic Island

4 Wasteland



1 Null Rod

1 Sulfur Elemental

1 Blood Moon

1 Invasive Surgery

2 Pyroblast

2 Smash to Smithereens

3 Stifle

2 Submerge

2 Surgical Extraction

This is a deck run by fellow legacy enthusiast Eli Kassis, I’ve looked at his lists as innovative and cunning and he is on the Invasive Surgery train.

I personally enjoy playing Shardless Bug in Legacy, and the card’s impact in minimal.  I have considered a sideboard package where i board out agent in unfavorable matchups to bring in Flusterstorm and Invasive Surgery.  The theory here is that if they board in against Shardless Agent tricks and you use that to bring in your counter magic.  At this time, I currently prefer the black heavy list that I recently won the SCG Classic with.  Counter magic is ultimately awkward in Shardless unless you’re willing to board out all of your Agents (which at times can be the right play).  

In closing this card is ok.  In the right situations it’s a blow out, and in others it’s worthless.  This will likely keep it a sideboard card for the life of the card.  Some decks can take advantage of the Delirium and suddenly the card is relatively powerful.  I hope that anyone reading this really considers 2 things: 1) Can you get Delerium?  And, 2) Does my meta have a lot of Miracles?  If you can answer yes to both of these questions, I highly recommend registering this card in your sideboard at your next event.

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